Thursday, August 25, 2011

Every problem has a solution

One the problems that we encountered during the first month of production of ROTFN, was constant requests of assets from artists by our programmers. Our level designer was constantly distracted due to different requests for assets and as the result, he could not focus on his own tasks. In order to solve this issue, we proposed two solutions. One was that, we took 15min to sit down with every single programmer and created a list of all their needed assets based on their tasks. This way, we could prioritize the tasks in such a way that nobody was blocked after that. The second solution was for minor assets. Since we always had board in our work area (i.e. classrooms) we asked all the programmers to come up to the board and list all the minor required assets (or the ones they forgot to mention before) on there instead of disturbing the artist at will. By applying those two solutions, we witnessed major improvement in our workflow and productivity of artists and programmers. 


I'd like to refer to the following video of Steve Johnson's book about innovative ideas:
http://www.youtube.com/watch?v=NugRZGDbPFU&feature=related

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